Express the feeling of stealing ?

What we try to aim with Red Handed is to express a feeling of stealing, starting from choosing a victim and steal its goods. The gameplay for the stealth action has to be attractive at the first try if we want to have fun with this game.

The main idea is based on a classic technique of clicking at the right time to succeed : an arrow moving over a bar with different speeds depending on the object to steal and the vigilance of the target. Let's try to achive that!