As explained in the intro, like all good ideas, the game comes from paper notes and lectures. From there our GDD is born. The plot: you are a pickpocket who scoured the metro stations in Paris, fly as many people as possible, and try not to get caught!
The contours of the game
On the art, we will work in first intention, because the deadlines are very short. We will not have time to imagine 10 design tracks. Well fortunately we seem to have just about all three the same idea in mind.