The contours of the game

As explained in the intro, like all good ideas, the game comes from paper notes and lectures. From there our GDD is born. The plot: you are a pickpocket who scoured the metro stations in Paris, fly as many people as possible, and try not to get caught!

How we got there: Internal gam jam was initiated with the proposals of each and then voted for each topic (weighted). In the end though we wanted all three to make a game on the "pickpocket" theme, who won!
This is probably our guy side emerges ;)

Well it's pretty much all that, but we'll have to start working.