We're opening our game to everyone wanting to test it and give feedback to the game.
Check out the last trailer for "Redhanded" mobile game.
What we try to aim with Red Handed is to express a feeling of stealing, starting from choosing a victim and steal its goods. The gameplay for the stealth action has to be attractive at the first try if we want to have fun with this game.
At the time we started coding the game we need, the choice of wich framework or technology will be used.
The elements are increasing, we can begin to combine them to complete our decor. We have to get to have a Parisian atmosphere. We wish it!
On the art, we will work in first intention, because the deadlines are very short. We will not have time to imagine 10 design tracks. Well fortunately we seem to have just about all three the same idea in mind.